Saturday, March 21, 2009

previous source work

A few shots of previous Source Engine projects I've worked on over the past few years.








Thursday, March 12, 2009

urban polyptych


The outcome of my Studio 2 class at Savannah College of Art and Design. Click for (ridiculously) hi-res.

Also available in motion. (QuickTime or YouTube)

Wednesday, March 11, 2009

two.

Hey, also. While I'm setting things up, lemme bring this one to your attention.

As well as sticking artwork up on this doohickey of sorts, I also intend to put up some of my side level design work as well. Every so often, when the moon is just right and the stars are aligned, I like to crack open Valve's Hammer Editor or maybe Sandbox for CryEngine 2 and doodle out maps and levels and environments for my own purposes and completely not for a paycheck. I've been doing it for years, since the original Half-Life first came out, and it has yet to stop being fun.

So, I'm supplying the current compiled version of the map for mass consumption under the link you see to the right (under "map in progress" ya turkey.) Every time I compile a new version of the map, no matter how negligible the changes, I will upload it to my webspace and you will be able to download it and play it.

I think we have a lot to gain, both you and I, from this arrangement. By testing the level far early on in the process, I can take your feedback into consideration and make changes quickly and iteratively (which will help me tremendously.) In return, you gain my friendship and an understanding of level editor fundamentals, if you're into that sort of thing.

Everyone wins.

one.

Well heck yeah, I wanna start my own art blog too! Thanks for asking!

I'll just start with the next post, hows that sound?

Great. Welcome to the blog, thanks for stopping in.

-m-